. . . Impressive how just the style of hypercard illustration brings back such visceral memories of working with it. I liked the D'oh tangent - I also don't remember being introduced to the simpsons, even though I at some point I must have not watched it.
. . . I could fill out the little note about the Voyager Expanded Book team, but there's enough anecdotes from those days that it would double the length of the article! Please let me know if there's something specific you have in mind for that note.
. . . Beautifully done article. I believe the first thing I ever did that I loved was a Hypercard project in a "programming" class I had for three weeks in Duncanville, TX. Your article makes me nostalgic for the medium.
. . . You are right, Marc, our memory is HyperCard centric until after the period covered here, when we started looking at other authoring systems.
We didn't use VideoWorks / Director in those days, partly because it was not as accessible as HyperCard, which was already on our Macs.
As our 'history of multimedia' gets more chapters, you can be sure Director will be more than just mentioned. Hopefully we will get some support from you when we get there.
. . . If you want to start ironing out some of those bugs (I had to click three times in FireFox just to navigate) you might want to consider VALIDATING your code for a start. It's a nightmare.
Loved the content by the way. I still remember those days with a great deal of affection.
. . . At Voyager we did do a CD-ROM all about how to get the most out of Director. The CD-ROM was programmed in HyperCard!
The one time I met Marc was when he stopped off at the Voyager booth to buy A Hard Day's Night, I think it was. That was one of the many HyperCard based CD-ROMs I programmed.
Having said that, I'll soon be reaching my 10th anniversary of continuous Director programming!
. . . Heh, anonymous, "We're still working out bugs," was my polite way of saying, "The basic html of these pages was not debugged/validated when assembled a year ago. Since then, every moment that might have gone into code clean-up went into content, which we have been all too eager to share." We're all for the idea of HTML standards, but sometimes we have trouble colouring within the lines.
We promise that if people continue to read this stuff, we'll eventually make sure the code is up to snuff.
. . . I actually got a little misty reading this. Of all the software I abandoned when I made the transition from OS 9 to OS X, the only program I really miss is Hypercard. My own use of HC was more for data-munging, and I even released a stack--Transporter--for moving data in and out of other stacks and text files--that received good notices.
On only a few occasions, something new on a computer has inspired childlike wonder in me--the first time I saw a Mac (back in 1984), the first time I started monkeying with Hypercard, and the first time I got on the web.
. . . A hopefully helpful tip - As you noted, IE is a heartbreaker when trying to do decent work on the web these days. The IE6 rendering engine is weak, or broken, when it comes to supporting current standards for (X)HTML & CSS.
But there is something that can make life easier, thanks to Dean Edwards. See: http://dean.edwards.name/IE7/
'IE7' is a JavaScript library that you only load for IE, and it provides standards support for a LOT of XHTML/CSS features, most everything in CSS2, and some of CSS3. By simply using that library you can author standards compliant XHTML+CSS that works in Mozilla, Firefox, Safari, Opera, etc. And it will almost always *just work* in IE. Saves a hell of a lot of hair pulling.
. . . When you get around to tweaking the content, be sure to correct page _04 in which you refer to the program "If Monks Had Macs" as "If Monks and Macs".
. . . I've been playing around with Runtime Revolution, which includes efforts from a number of HyperCard progeny. While it's hardly as elegant as HC, with all kinds of extra features, its language is a superset of HyperTalk and has some of the feel of HC with an integrated authoring and playback environment, a message box and things that work the way you expect they would. It works on OS X, Linux and Windows, and you can create on one platform and deply on the others.
. . . I should also add that the Runtime Rev people -- in Scotland, I believe -- are continually developing the software, and they recently made a simplified but powerful version called DreamCard.
. . . I really enjoyed this piece. Reminded me of my early Mac days playing with HC. Amazing how gripping B&W can still be - like photography - adds a certain character of 'focus' which can disappear with the distraction of colour. Of course qulity of content helps!
. . . Damn, you old farts are making me nostalgic. Lamenting the lost days of underground media production before large companies took over the technology and made it boring. Started out on PC rather than MAC myself, but loved the old days of BBSs and trying to program monochrome interactive adventure games in basic. Wish I knew about HyperCard back then, would have switched to MAC years ago!